![snes9x ex snes9x ex](https://img.gadgethacks.com/img/78/74/63578696599108/0/ultimate-guide-playing-classic-video-games-android.w1456.jpg)
I find I keep accidentally cancelling things in the emulator menus. This is what I meant by "MS-style" in Nintendo consoles (and also Japanese versions of Sony consoles), this layout is generally reversed, with the east button for "Accept" and south for "Cancel". Within the actual SNES9x EX menu, the south button (B on Classic Controller, X on the iControlPad) is the "Accept" button and the east button (A on CC, B on iCP) is the "Cancel" button. Sorry, I did a terrible job of explaining what I meant there. Rakashazi wrote:Scroll down to Wiimote Key Config near the bottom of the menu to change or unbind any of the buttons.
Any devs who have copyrights in pre-1.5 Snes9x should figure out a plan of action about what to do with all these illegal apps.Įdit: Android version is on the Market, iOS version is on Cydia
![snes9x ex snes9x ex](https://www.ghacks.net/wp-content/uploads/2021/01/Snes9x-savestate.jpg)
SNES9X EX FOR ANDROID
I've noticed a large number of Snes9x ports being used commercially on Android and iOS (2 more were released for Android just this past week) so I'm placing a note in the app description to try and warn people about them. There's a video preview here and info on my site (more to come after release). I'm also going to release the source after I clean things up a bit (note: this is not based on SNesoid's code base). Hopefully some optimizations can be made in the future to make the current 1.5x versions usable. After doing some profiling the culprit appears to the tile rendering code. I tried to use the GIT version initially but it runs over 2x slower than 1.43. It's based off of version 1.43 and the feature-set is very similar to the TG16 and NES emulators I've ported previously. Hi everyone, I'm getting ready to release a port of Snes9x for Android, iOS, and WebOS very soon.